virtual reality

Behind the Scenes of the rumii.net Launch

rumii.net launch.png

Orlando, Florida is a place of magic and mystery. It was certainly a magical week for Doghead Simulations.

The Doghead Simulations team gathered in Florida for a momentous week. We have been a company for approximately 78 weeks and were now preparing to open our very own office. For the past year and a half, we have worked remotely, from home or co-working spaces, across the globe. From Seattle to Orlando, to Sao Paolo, Brazil, and even New Zealand, we met and worked inside virtual reality.

Team members look at a model V8 Engine in rumii.

Team members look at a model V8 Engine in rumii.

For many of the Doghead team, it was their first time meeting each other outside of virtual reality. That didn’t seem to stop the instantaneous “click” the team members felt. We’ve seen each other’s avatars countless times. Voices, hand gestures, and head movements are natural in rumii. When we saw our human selves it was as if we were old comrades building the future of communication.

November 16, 2017, we formally announced our partnership with Full Sail University during our ribbon cutting. We revealed an office space on Full Sail’s campus. The Doghead Simulation’s logo shown brightly against the dark glass of the office windows. Blue and black striped sidewalk guides guests to our door. Once inside, visitors are welcomed by the rumii logo. A chalkboard wall displays Doghead Simulations expertly drawn by Full Sail artists (Scott H. and Traci B.)

No virtual reality office is complete without gear. Tables are pushed to the edges of the room leaving an open space in the middle for people to work and move in virtual reality. Two HTC Vive lighthouses sit in the corners. An Acer MR headset and controllers sit on a desk below a smart TV that displays what those in VR are experiencing.

The day of the ribbon cutting was filled with excitement. The weather in Florida was perfect. The sky was clear and the sun shone. Garry Jones, president, and co-founder of Full Sail University introduced the crowd to the unveiling of the rumii office on the Full Sail University Campus. He then introduced the four co-founders: Mat Chacon, Lily Snyder, Elbert Perez, and Chance Glasco.

Each co-founder expressed their thanks to Full Sail for the meaningful partnership with Doghead Simulations, and what the new office along with the launch of rumii.net meant for both organizations.

Mat Chacon, CEO of Doghead Simulations, praised the Doghead Simulations team and thanked Full Sail saying, “All of us here at Doghead Simulations are really excited to be part of the Full Sail Family. The opening of the U.S. Eastern Headquarters in Orlando, Florida will not only allow us to grow across the U.S., but will be a launching pad for the rest of the world.”

The four co-founders along with Garry Jones, Isis Jones, CIO at Full Sail University, and the mayor of Winter Park, FL, Steve Leary, cut the ribbon to the cheer from the crowd.

For the Doghead Team, the most exciting part was giving Full Sail students and staff a chance to try rumii (available at rumii.net) first hand. Students lined down the sidewalk to enter the virtual world of collaboration. Doghead team members Will Fitzgerald and Justin Gallo virtually walked students and staff through the features in rumii. Amanda Sweaton ran the demos from the office. The biggest impact rumii had on ribbon cutting guests was how real it felt to talk to and interact with others inside rumii’s virtual world. Some said they were skeptics of VR until they saw rumii avatars turn their heads, blink, and talk with opening and closing of the avatar’s mouth. Hand gestures and movements are so natural, people forget they are in virtual reality.

We are extremely proud of the hard work and dedication our team has shown to each other and the company in the past year and a half. We strongly believe that we are changing the world for the better by improving the way people collaborate.

The Doghead Simulations team. Back row, left to right: Tony Dodge, Amber Osborne, Rusty Sempsrott, Will Fitzgerald, Chance Glasco, James Wagar. Front row, left to right: Justin Gallo, Amanda Sanchez, Mat Chacon, Lily Snyder, Elbert Perez, Amanda Sweaton. Not shown: Brian Traficante and Diego Maia.

The Doghead Simulations team. Back row, left to right: Tony Dodge, Amber Osborne, Rusty Sempsrott, Will Fitzgerald, Chance Glasco, James Wagar. Front row, left to right: Justin Gallo, Amanda Sanchez, Mat Chacon, Lily Snyder, Elbert Perez, Amanda Sweaton. Not shown: Brian Traficante and Diego Maia.

Full Sail University’s partnership with our company shows the value of virtual reality technology and our software for education and the enterprise. Thank you Full Sail for your unwavering support in our team and our mission!

Announcing our partnership with Full Sail, opening our U.S. Eastern Headquarters, and launching rumii.net are huge steps for our startup. We have come a long way from pitching our prototype of rumii in Beijing, China over a year ago.

However, we are only just getting started. This ribbon cutting has only motivated us to push harder. We can’t wait to show you what we come up with next.

Get rumii today at rumii.net!

Share your rumii experience with us on Twitter @dogheadsims or Instagram @dogheadsimulations.

 

5 Reasons Why Virtual Reality Is Getting More Popular

This past weekend we set up rumii at GE2, which brings the best in robotics, Esports, gaming, drone racing, virtual reality, augmented reality, maker-competitions and more. You may ask why we decided to demo at a gaming conference. rumii is a VR product for business and education professionals. It’s a tool to have productive meetings and interactive learning environments. Margo Shiroyama and Audrey Fan of Washington Interactive told us about GE2 and encouraged us to attend. We were quick to sign up because VR is in high demand whether for games or work (we think work can be fun too).

We saw a great turnout at GE2. We saw long lines of people from all age groups waiting to experience the different VR demos (including rumii). The turnout of young folks at our booth was overwhelming. We had groups of high school freshman who were really excited about learning in VR. Their parents asked us if we had any real-life examples of educational institutions using rumii (we do, more on that later).

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Key Takeaways from the next generation:

  • They expect VR to be in their future. They see what we’re building today as what they will be using to work, communicate, and build when they enter the workforce. It’s not a question of “if” or “when” to them.
  • They expect VR to be a normal part of their lives. They are 100% bought-in and could not be more excited.
  • Young people today want to do something with VR. We are constantly asked by them how to get started making VR experiences. Virtual Reality of today is what it was like to experiment building websites with HTML and CSS in 2004.
  • Kids in high school are looking for a new avenue to be creative and take over. 15 years ago it was YouTube. People uploaded videos for fun but over time people discovered they could make a career out of it. Highschooler’s today will be our future “Youtubers” of VR tomorrow.
  • Kids want to do more than go to school, sit in a classroom, and read about what to learn. They want to attend school in VR (think Ready Player One). They want to be a settler in the American Colonies or ride the Apollo 11 to the moon. They want to explore a chemical reaction on a molecular level and experience what it’s like to live as a kid in a different part of the world. All these things can be accomplished with virtual reality.

To the people who say VR is dead or not worth investing in, we encourage you to look at what your kids or young people around you are interested in and excited about. We bet virtual reality is high on their minds. When a young person tries VR, they immediately take the controls and go forth. They aren’t afraid of stepping or moving around the virtual environment. In fact, they want more of it.

What we’re developing today is for the business and educational professionals. We see a strong need for virtual reality collaboration. But we’re also developing for the next generation. We’re giving them something to explore, something to create with and make their own.

3 VR Events You Need To Know In October

October may be a month away but for us, it seems just around the corner. We have a jammed packed schedule of events across the U.S. 

Seattle Startup Week

When: October 2-6, 2017

Where: Seattle, WA

We are more than excited to be invited to speak and demo at Seattle Startup Week this year. Our CEO, Mat Chacon, and COO, Lily Snyder, are both speaking on panels. During the demo night, the team is giving interactive demos of rumii.

Add our sessions to your schedule:

Distinctive & Memorable: Communicating Your Vision Through VR/AR

The Blended Workforce and How to Embrace it

Building Inclusive Technology

Oculus Connect

When: October 11-12, 2017

Where: San Jose, CA

Are you going to be at Oculus Connect in October? Make sure to say "hi" to our CTO, Elbert Perez. He'll be walking around the floor checking out the latest in virtual reality.

MIA Animation

When: October 13-14, 2017

Where: Miami, FL

Always wanted to check out Doghead Simulations but never had the chance? Now you can! Stop by our booth in the exhibition hall at the MIA Animation conference. There you'll get to meet members of our team including our CTO, Elbert Perez, and CCO, Chance Glasco. You'll also have a chance to listen to speakers, attend workshops, and see the latest in creative technologies. 

Make sure to check out Elbert Perez speak on Friday the 13th at 12:30 PM. 

AltspaceVR will not be the end of VR companies

We are truly saddened to hear that AltSpaceVR is closing their doors on August 3rd. For many of us in the VR space, they paved the road to virtual reality being mainstream.

AltspaceVR had an impressive user base with an average 35,000 users a month. Their average user spent 35 minutes a day in VR. Those are impressive statistics! Altspace hosted concerts and interviews with people such as Bill Nye. Their events drew crowds of 1,000 people.

AltspaceVR closing their doors is also a lesson for the rest of us. As Robert Scoble, an authoritative blogger in the tech world, said, “our industry needs to look at itself deeply.” Scobleclaimed that out of 1,000 entrepreneurs he spoke to, only three had a HTC Vive or Oculus Rift. Schoble claims that everyone should move to Apple’s AR technology. However, what we’ve seen is that VR works very well for specific use cases, which we have identified. Just because VR had a slow start to 2017 and we’re seeing AltspaceVR close its doors does not mean this tech is dead in the water. In fact, it’s far from it.

VR investment had a record year in 2016 of $2.3 billion. The hype from 2016 cooled off investment in VR/AR in the beginning of 2017. However, we’re already starting to see a rise in VR/AR investment in Q2 of this year, “AR/VR Dealmakers invested over $800 million dollars in Q2 2017” which is especially impressive because those numbers are without Magic Leap in the picture. These are the stats and figures that we should be looking at when analyzing the VR industry.

It hurts our heart to see a VR company fail, but their failure allows us to learn from their experiences. We are going strong at Doghead Simulations with 300 global users participating in our Early Access Program. We continue to speak and demo at events around the world as we move to our launch date. Our product, rumii, is a solution to a problem all companies face: poor telecommunication experiences.

Interested to see what we are all about? Check out our monthly meetups or experience rumii first hand at OrlandoiX and Seattle Startup Week.

Even better, join our FREE Early Access Program to use rumii first hand.

People gather in rumii to discuss VR applications for their businesses.

People gather in rumii to discuss VR applications for their businesses.

VR Makes the World a Better Place - So We're Giving It Away for Free

Who gives their product away for free? The whole point of building something is to make money, right?

That’s not the point for us at Doghead Simulations. For us, the point of our product is to make the world a better place. We’re doing that through a technology called virtual reality. We discovered that the real power of VR is its ability to bring the real-life human to human experience to a digital medium.

For the first time in history, humans can connect and interact from across the world as if they were in the same room (or coffee shop or on top of the Eiffel Tower).

How does this help make the world a better place? It starts with work. In order for people to enjoy the things that truly fulfill them, they have to finish work first. Using our product, rumii, at work or for class, makes the work/life balance real. Instead of spending the week flying across the country and staying at a hotel, business people can now meet with each other from the comfort of their own home or office. They have the same experience as they would in real life, but through their virtual avatars.

Meeting in VR saves time and travel costs so teams can focus on what's important.

Meeting in VR saves time and travel costs so teams can focus on what's important.

Last Tuesday we announced on Twitter that we were holding a meetup in rumii with our CEO, Mat Chacon. The Eventbrite sold out in 3 minutes.

We’re giving our VR software, rumii, away for free because we want teams to see first hand how we’re transforming the business meeting. We’re bringing online meetings into the 21st century with virtual reality so that team members can spend time where it counts; with family, friends, or hobbies.

We believe in VR transforming the conference call experience. We want you to see for yourself how to have meaningful interactions with co-workers and clients from wherever you are in the world.

Sign up for our Early Access Program to try rumii for free.

Keep a lookout on our events page for monthly meetups in rumii with the Doghead Team.