Doghead Simulations is a fully distributed global startup.

 

Executive Manager at Four Successful software Companies With over 20 years in the software industry, Mat helped start 4 successful software companies in e-commerce, mobile, entertainment, and Agile project management, achieving a successful IPO, company sale and growing the others to over $700 million dollars in market capital. He is extensively published on how virtual reality is helping the remote workforce and has a background in Social Media Marketing and Counterintelligence, with advanced degrees in both.

Mat Chacon

CEO and Co-founder
Seattle, WA, USA

Executive Manager at Four Successful software Companies

With over 20 years in the software industry, Mat helped start 4 successful software companies in e-commerce, mobile, entertainment, and Agile project management, achieving a successful IPO, company sale and growing the others to over $700 million dollars in market capital. He is extensively published on how virtual reality is helping the remote workforce and has a background in Social Media Marketing and Counterintelligence, with advanced degrees in both.

Seasoned Technical Liaison between Business and product teams Lily is a seasoned consultant in delivering enterprise software. She is a certified Scrum Master with over three years experience working remotely in distributed Agile teams to successfully implement large scale projects in Manufacturing Execution Systems, embedded systems, and cloud initiatives. Lily specializes in serving as a liaison between the business and technical teams to bring software solutions to life. Her mission is to inspire joy and passion in her customers and team to do great work.

Lily Snyder

COO and Co-founder
Clarksville, TN, USA

Seasoned Technical Liaison between Business and product teams

Lily is a seasoned consultant in delivering enterprise software. She is a certified Scrum Master with over three years experience working remotely in distributed Agile teams to successfully implement large scale projects in Manufacturing Execution Systems, embedded systems, and cloud initiatives. Lily specializes in serving as a liaison between the business and technical teams to bring software solutions to life. Her mission is to inspire joy and passion in her customers and team to do great work.

Former Sr. Software HTC Vive Prototyper & Virtual Reality Developer Elbert Perez specializes in working on innovative content for exciting new platforms. He is a former Sr. Software Prototyper for the award winning HTC Vive, where he works both internally and with external developers to create immersive VR experiences. He has previously worked at Microsoft on multiple narrative innovations for products such as the Xbox One, Windows Phone, SmartGlass and various game properties. Elbert is also an independent game developer with over 20 published games on multiple platforms, including PC, Windows Phone, iOS, Android, and Xbox 360. His games have been downloaded more than 2.5 million times.

Elbert Perez

CTO and Co-founder
Orlando, FL

Former Sr. Software HTC Vive Prototyper & Virtual Reality Developer

Elbert Perez specializes in working on innovative content for exciting new platforms. He is a former Sr. Software Prototyper for the award winning HTC Vive, where he works both internally and with external developers to create immersive VR experiences. He has previously worked at Microsoft on multiple narrative innovations for products such as the Xbox OneWindows PhoneSmartGlass and various game properties. Elbert is also an independent game developer with over 20 published games on multiple platforms, including PC, Windows Phone, iOS, Android, and Xbox 360. His games have been downloaded more than 2.5 million times.

Co-founder of Infinity Ward and the Call of Duty franchise Chance had his start in the game industry by working on Medal of Honor: Allied Assault. After a successful first game he left to become a co-founder of Infinity Ward, the original studio behind the Call of Duty franchise. Other credits include, Call of Duty 2, the entire Modern Warfare series and Ghosts. Chance's titles have sold over 90 million copies and generated over 4 billion dollars in revenue. In addition to working with art and animation in games, Chance has a background international media relations and has been featured as a guest speaker around the world.

Chance Glasco

CCO and Co-founder
Orlando, FL, USA

Co-founder of Infinity Ward and the Call of Duty franchise

Chance had his start in the game industry by working on Medal of Honor: Allied Assault. After a successful first game he left to become a co-founder of Infinity Ward, the original studio behind the Call of Duty franchise. Other credits include, Call of Duty 2, the entire Modern Warfare series and Ghosts. Chance's titles have sold over 90 million copies and generated over 4 billion dollars in revenue. In addition to working with art and animation in games, Chance has a background international media relations and has been featured as a guest speaker around the world.


Amanda is a creative designer with more than 12 years of experience. During this time, she worked with some of the greatest brands in the market developing strategies, planning and creation of visual and creative concepts. Besides her brand development skills, she is specialized in User Interface and User Experience. Amanda produces intuitive and compelling design concepts, which result in an engaging and immersive experiences across different platforms.

Amanda is a creative designer with more than 12 years of experience. During this time, she worked with some of the greatest brands in the market developing strategies, planning and creation of visual and creative concepts. Besides her brand development skills, she is specialized in User Interface and User Experience. Amanda produces intuitive and compelling design concepts, which result in an engaging and immersive experiences across different platforms.

Amanda Sanchez

Visual Design Director
São Paulo, SP, Brazil

Amanda is a 3D environment and material artist, Amanda has spent the past five years honing her skills. While an artist, Amanda has proven herself in simulation work, creating props, vehicles, and environments. She's also a Course Director with a demonstrated history of working in the higher education industry. She applies her social and organizational skills to teach budding artists how to keep their skills modern with various tools and processes. Amanda has further showcased these skills by helping operate the Game Developer's Conference in San Francisco for the past five years, as well as worked other industry events such as MLG competitions and Orlando IX.

Amanda is a 3D environment and material artist, Amanda has spent the past five years honing her skills. While an artist, Amanda has proven herself in simulation work, creating props, vehicles, and environments. She's also a Course Director with a demonstrated history of working in the higher education industry. She applies her social and organizational skills to teach budding artists how to keep their skills modern with various tools and processes. Amanda has further showcased these skills by helping operate the Game Developer's Conference in San Francisco for the past five years, as well as worked other industry events such as MLG competitions and Orlando IX.

Amanda Sweaton

3D Artist
Orlando, FL, USA

Diego is a 3D artist who has produced assets for gaming companies and various institutions in Brazil. He has a background in character art and environments for companies like Pandora Game Studio. He also collaborated as a freelancer in simulator projects focused on architecture and exhibitions helping to deliver projects through his concepts of art fundamentals and real-time art. Also he has taught modeling classes in some computer graphics schools in Rio de Janeiro.

Diego is a 3D artist who has produced assets for gaming companies and various institutions in Brazil. He has a background in character art and environments for companies like Pandora Game Studio. He also collaborated as a freelancer in simulator projects focused on architecture and exhibitions helping to deliver projects through his concepts of art fundamentals and real-time art.

Also he has taught modeling classes in some computer graphics schools in Rio de Janeiro.

Diego Maia

3D Artist
Rio de Janeiro, RJ, Brazil

Fernando has 9 years experience working in game development, education and as 3d generalist around the world. His professional experience includes mobile and VR game development, 3d modeling and animation, motion capture, photogrammetry techniques, compositing and motion graphics at companies and education institutes, recently working as a contingent worker for OculusVR and previously as a consultant for Unity Technologies developing UMA – Unity Multipurpose Avatar.

Fernando has 9 years experience working in game development, education and as 3d generalist around the world. His professional experience includes mobile and VR game development, 3d modeling and animation, motion capture, photogrammetry techniques, compositing and motion graphics at companies and education institutes, recently working as a contingent worker for OculusVR and previously as a consultant for Unity Technologies developing UMA – Unity Multipurpose Avatar.

Fernando Ribeiro

3D Artist
Auckland, New Zealand

 
Design Director in AAA Game Development Jameson is a software designer who specializes in crafting impactful, interactive experiences. He has over 16 years of game design experience in Lead and Design Director roles at companies including Oddworld Inhabitants and Electronic Arts. His game design credits include Oddworld: Stranger’s Wrath,The Simpsons Game, Godfather: The Game, The Godfather 2, Red Faction Armageddon, Saints Row IV, and Agents of Mayhem. Together these titles have sold over 17 million copies to date. Jameson draws from his expertise of crafting immersive and intuitive game experiences, and works to translate that into unforgettable experiences in our Virtual Reality solutions. 

Design Director in AAA Game Development

Jameson is a software designer who specializes in crafting impactful, interactive experiences. He has over 16 years of game design experience in Lead and Design Director roles at companies including Oddworld Inhabitants and Electronic Arts. His game design credits include Oddworld: Stranger’s Wrath,The Simpsons GameGodfather: The GameThe Godfather 2Red Faction ArmageddonSaints Row IV, and Agents of Mayhem. Together these titles have sold over 17 million copies to date. Jameson draws from his expertise of crafting immersive and intuitive game experiences, and works to translate that into unforgettable experiences in our Virtual Reality solutions. 

Jameson Durall

Design Director
Orlando, FL, USA

Rusty is a Design Architect specializing in defining and improving development pipelines to improve efficiency and product quality. He also has experience working in the design process such as, level layout, lighting, and mission design. With more than 10 years experience in the video game industry building cross platform, AAA games. These include Blacksite Area 51, DC Universe Online, Saints Row: The Third, and Saints Row 4, totaling over 10 million units sold and over 18 million registered users in DC Universe Online. Rusty uses his design, programming, and process improvement skills to create realistic, intuitive, and engaging VR experiences.

Rusty is a Design Architect specializing in defining and improving development pipelines to improve efficiency and product quality. He also has experience working in the design process such as, level layout, lighting, and mission design. With more than 10 years experience in the video game industry building cross platform, AAA games. These include Blacksite Area 51, DC Universe Online, Saints Row: The Third, and Saints Row 4, totaling over 10 million units sold and over 18 million registered users in DC Universe Online. Rusty uses his design, programming, and process improvement skills to create realistic, intuitive, and engaging VR experiences.

Rusty Sempsrott

Director of Engineering
Champaign, IL, USA

With a development background spanning from Flight Simulation, Web, Mobile, and AAA Games, Will has led project and design decisions on various titles. Having published interactive experiences while working in nine unique game engines, he knows how to support a project from pre-production to launch, both in technical and design needs. Having a passion for the User Experience, he has served as a User Researcher on various Indie and AAA titles. Most recently, he was a Game Designer on Agents of Mayhem. Will combines his expertise in logic and creative to construct our effective, memorable Virtual Reality experiences.

With a development background spanning from Flight Simulation, Web, Mobile, and AAA Games, Will has led project and design decisions on various titles. Having published interactive experiences while working in nine unique game engines, he knows how to support a project from pre-production to launch, both in technical and design needs. Having a passion for the User Experience, he has served as a User Researcher on various Indie and AAA titles. Most recently, he was a Game Designer on Agents of Mayhem. Will combines his expertise in logic and creative to construct our effective, memorable Virtual Reality experiences.

Will Fitzgerald

Technical Designer
Orlando, FL, USA