We're happy that you stopped by. We are a company that solves business's biggest problems by using virtual reality.
Everyone has someone on their team or in their company that works in a different city, state, or country from them. Companies makes calls and host meetings online with customers all over the world. Team members try to work by sharing desktops and chatting over instant messenger platforms but these tools aren't as effective as they need to be. If teams truly want to collaborate in person they have to purchase expensive plane tickets and hotels. Businesses need a virtual reality solution. They realize virtual reality’s potential and they need to apply it to their businesses to stay competitive. We recognized the need for a product to fill this gap in the market and built rumii.
Our mission at Doghead Simulations is to bring the best collaboration to distributed business teams through virtual reality.
Meet Business Team Needs Faster with our Collaboration Software
The Benefits of Enterprise VR
Collaborate without travelling and gain real-time visibility into your team's dynamics with Doghead Simulations virtual reality software for distributed business teams. Our solutions will help you optimize your entire business team, from Agile planning, Sprint Development, Project management and scheduling - while shrinking total travel costs.
Currently, the only way for remote workers to communicate is through VoIP software that focuses on telephones and joining a pre-planned meeting online. By using rumii, teams distributed all over the world can communicate, participate, and interact with each other as though they are all in the same room.
Explore Doghead Simulations Solutions & Expertise for Distributed Business Teams
Step Into Your Office
rumii can be used across virtual reality headsets, desktops, browsers, tablets, and phones. Built in audio means no more dial-in numbers and access codes. Do more than share presentations. Teams can manipulate objects for 3D product design and innovation.
WE ARE MULTI PLATFORM
rumii runs in virtual reality and outside of virtual reality. It is designed to run a variety of operating systems and devices so that your team can stay connected anywhere, anytime, and any device!
Run rumii on all virtual reality headsets including the HTC Vive and Oculus. rumii also runs on desktops, cellphones, tablets, and mobile devices.
Join your team in rumii on desktops running Windows or Mac.
How rumii works
Subscribeto the rumii VR cloud service for monthly access or purchase rumii licenses to host on your own local servers.
Host or Joina rumii collaboration space from your laptop, mobile phone or VR headset.
Collaborateand communicate with other team members in VR.
Email us at CONTACT@DOGHEADSIMULATIONS.COM to get started today.
Become an expert on the hottest topics in VR for business
Join our Twitter followers to get the latest news on virtual reality for business, including industry trends.
Check out our blog to learn more about the latest in Enterprise VR and how it relates to business.
Email us at firstname.lastname@example.org
We are working hard to transform the way you communicate and work with people around the globe.
Former Sr. Software HTC Vive Prototyper & Virtual Reality Developer
Elbert Perez specializes in working on innovative content for exciting new platforms. He is a former Sr. Software Prototyper for the award winning HTC Vive, where he works both internally and with external developers to create immersive VR experiences. He has previously worked at Microsoft on multiple narrative innovations for products such as the Xbox One, Windows Phone, SmartGlass and various game properties. Elbert is also an independent game developer with over 20 published games on multiple platforms, including PC, Windows Phone, iOS, Android, and Xbox 360. His games have been downloaded more than 2.5 million times.
Design Director in AAA Game Development
Jameson is a software designer who specializes in crafting impactful, interactive experiences. He has over 16 years of game design experience in Lead and Design Director roles at companies including Oddworld Inhabitants and Electronic Arts. His game design credits include Oddworld: Stranger’s Wrath,The Simpsons Game, Godfather: The Game, The Godfather 2, Red Faction Armageddon, Saints Row IV, and Agents of Mayhem. Together these titles have sold over 17 million copies to date. Jameson draws from his expertise of crafting immersive and intuitive game experiences, and works to translate that into unforgettable experiences in our Virtual Reality solutions.
Executive Manager at Four Successful software Companies
With over 20 years in the software industry, Mat helped start 4 successful software companies in e-commerce, mobile, entertainment, and Agile project management, achieving a successful IPO, company sale and growing the others to over $700 million dollars in market capital. He is extensively published on how virtual reality is helping the remote workforce and has a background in Social Media Marketing and Counterintelligence, with advanced degrees in both.
Seasoned Technical Liaison between Business and product teams
Lily is a seasoned consultant in delivering enterprise software. She is a certified Scrum Master with over three years experience working remotely in distributed Agile teams to successfully implement large scale projects in Manufacturing Execution Systems, embedded systems, and cloud initiatives. Lily specializes in serving as a liaison between the business and technical teams to bring software solutions to life. Her mission is to inspire joy and passion in her customers and team to do great work.
Co-founder of Infinity Ward and the Call of Duty franchise
Chance had his start in the game industry by working on Medal of Honor: Allied Assault. After a successful first game he left to become a co-founder of Infinity Ward, the original studio behind the Call of Duty franchise. Other credits include, Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, and Call of Duty: Ghosts. Chance's titles have sold over 90 million copies and generated over 4 billion dollars in revenue. In addition to working with art and animation in games, Chance has a background international media relations and has been featured as a guest speaker around the world.